Preparing for Starfield

Starfield, the first game in a brand new series from Bethesda Game Studios, is coming to PC and Xbox in November and while that may seem to be a long way off yet, we're already excitedly preparing for the release. 

If you haven't heard about it yet, Starfield is going to be the debut entry in an entirely new franchise and marks the first single-player RPG released by BGS since Fallout 4 all the way back in 2015. The details of the new game world and story have not been fully revealed yet and we've been eagerly following the "Into The Starfield" video series as it teases more and more information about the upcoming title. 

What we do know is Starfield will be using an updated version of the Creation Engine which has been used to power Skyrim, Fallout 4 and Fallout 76 (which is in itself an evolution of the Gamebyro Engine used by older titles). Todd Howard has also confirmed in an AMA on Reddit that Starfield will have full mod support, which is great news for our community!

 


So what are we doing to prepare for Starfield? Glad you asked! We're slowly ramping up our efforts to create a community space for Starfield. This is comprised of a few parts:

  • Starfield Modding Discord¬†- We could have simply added Starfield channels to our main server, but this time around we felt it would be far better to separate the Starfield discussion into its own server. There are already some interesting conversations happening there, including early planning of a Community Patch for the game. If you're interested in modding Starfield, please do check it out.¬†
  • Starfield Modding Forums - We've created a new forum category where you can talk about the game, modding or even share your ideas for mods.¬†¬†
  • Starfield Modding Wiki - While it's pretty barebones right now, we plan to use the Modding.wiki site for Starfield to serve as a hub for important information about modding which would otherwise be lost to obscurity in forum posts, Discord servers or Reddit threads.¬†
  • Starfield Game Section¬†- Coming November 2022. We'll be opening the doors on the site section to share your mods, images, videos and collections for Starfield.

That's not all, we're also actively engaging with our friends at Bethesda to learn more about the game and get more modding-specific information that we can share with mods authors, tool developers and the community to allow us to work together to create a modding community that could rival the ones for their previous games. 

Are you as excited as we are for Starfield? What kinds of mods would you like to see? Join the discussion on the forums. 

Don't forget to wishlist Starfield on Steam or join Constellation on Bethesda's website to stay updated. 

317 comments

  1. BuliwyfWolfgar
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      Before forewarned, I'm not and have never been a hater -  just a logical realist...

      Preparing for Starfield?, ahhh not just space bugs you'll be battling when it comes out.  Personally, I will wait for the USP team to step up, before I suit up to go into battle.  You know the USP team right?, the highly skilled, yet totally unpaid bug zappers, no not space bugs - the Unoffical Starfield Patch team, the team that we will need before we can actually play, said Starfield (as it's meant to be played), because of the CK bugs that have existed since Morrowind.  Just think FO4 in space, Starfield loading in 3, 2, 1........................., but we did have cool elevator rides and music as a loading screen.
        1. bedilruzak13
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            i dont really care about the graphic and some in game mechanic, as long as it is support mod then the mods can do it all, just like skyrim
            • HazakTheMad
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                Maybe, but it seems the main patch project won't be the UP team, there is a community patch project headed by Picksaurous and Halgari.
                • Beedle246
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                    Yeah it's just gonna be Outerworlds and Outerworlds sucked too
                  • Beedle246
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                      This game is not gonna be good
                      • bedilruzak13
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                          As long as it's supporting mod and it got no micro transaction, maybe a couple cheap dlc, i dont mind the bug
                          • yammahatom
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                              change engine = no Modding support. I'm prefer broken @ss game but can mod it live longer and always have fresh new game play than stable but lack of modding then dead like outer world
                                1. NestleCrunched
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                                    100% agree
                                    • valecx
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                                        There's absolutely no reason why they couldn't use a new engine and have mod support. Their determination to use an outdated engine boggles the mind. Don't trust the promotional materials they release. This game won't do anything special graphically, so it'd best have a lot of innovation otherwise.
                                        • ExelArts
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                                            id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding
                                            • CansecoDev
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                                              • HazakTheMad
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                                                  A completely new engine, not based on previous engine like Creation 2, isn't gurenteed to be modable, some engines are modable, but are exceedingly hard to do so, while others just don't at all.
                                                  Things like Unity and Unreal can be modable, but are rarely ever so, and starting a whole new engine with nothing from previous engines would be a very big undertaking, I trust that Creation 2 will be better, but I don't have any allusions as to what those improvements will be.
                                                  • xrayy
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                                                      valecx: "There's absolutely no reason why they couldn't use a new engine and have mod support."

                                                      are you sure ? in my opinion the exact opposite is the case. most game engines are modular building cases. there is no reason at all to waste time with a completely new engine and the related hassle if you can use the proven good parts and exchange the outdated or erratic ones like outdated interfaces.
                                                      the modding capability is one of the key features of the creation engine and the reason why people are still playing even 11 year old bethesda games (or even older ones). i don't know if it would be a good idea to drop this one and all the positive experiences with this approach.
                                                      much more important is the future support of dx12 and /or vulkan interface and to optimize especially this engine module and features like dlss and fsr 2.x
                                                       
                                                      • Astrotom3000
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                                                          change engine = no Modding support.

                                                          Right, because literally no other engine in existence supports mods.
                                                          • SlappedChimp
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                                                              It's completely up to the Devs whether or not it's modular & accessible enough for modding. 
                                                              It's more work to design it in such a way that people can freely, retroactively alter parts of the game in a tidy, simple way.

                                                              Epic Games focuses on the Unreal Engine, but Bethesda focuses on large, open-world Games that take longer to complete, so I can see why they may have side-lined some persistent Engine issues and instead focused on what gameplay features and graphical enhancements they wanted for their next project.
                                                              • Democrab
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                                                                  "id rather a new modarn engine and modding support why would you think a new engine wouldnt support moding "

                                                                  Which modern engine would you like? Because there isn't really that many beyond maybe Unity and Godot. I know you're going to say UE5 or the like but somehow miss the fact that it's just an updated 90s engine just like Creation or most of the other big names engines are and the few that aren't from the 90s usually aren't any better than those engines anyway. Changing engines means changing the way everything is handled: Every existing external tool, the script extenders, etc would need to be restarted from scratch with a new engine and there's very few benefits that any existing engine can provide. (eg. UE5 won't even look any better. UE hasn't been able to do anything but blurtastic FXAA/TAA since UE3 and has lighting that makes most things look like they're made from plastic ala early 90s CGI, some games get past that true but it takes a huge amount of effort - effort that Bethesda doesn't really put into their engine.)

                                                                  What you people actually want is for Bethesda to put a larger amount of effort in their engine: Fix the easy to fix problems (eg. Setting fMaxTime to allow for >60fps works even in Oblivion, as do nonstandard screen ratios. In other words the Engine supports both techs, but Bethesda's configuration doesn't.) and try to actually switch over to modern APIs like Vulkan.
                                                                  • bedilruzak13
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                                                                      its clear they said it, it support mods
                                                                    • akuma9384
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                                                                        A lot of negative nancys on here. Ill enjoy the game just like I did cyberpunk at launch. Dont expect anything and have fun, jeez people forget what gaming is all about. Its a game and it will have bugs and other non sense but I will still enjoy the play through.
                                                                          1. SigmaSquadron
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                                                                              Nothing against people having fun in their own way, but they are selling a product. Bethesda should be shunned if that product doesn't perform as the buyers expected. Selling a broken game shouldn't be considered a normal thing, but alas, it wasn't released yet, so the benefit of the doubt is still valid, even with Bethesda's track record.
                                                                              • CJSmith668
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                                                                                  Ive never had any problems with CP on Day one launch, neither have I experienced any bugs from any other Day one launches. I has led me to believe that Day One launch problems are hardware related and less about software. I run all ASUS hardware, Intel processor and ASUS Nvidia 3070 RTX Ti and ASUS 1070 GTX Ti before that. I've had problems with MSI in the past and my one of my friends who has an MSI computer always has Day one launch issues.   
                                                                                  • ARahimi
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                                                                                      its not a product the same as a carton of milk is.
                                                                                      it's a product by artists and techs with a desire to build and craft something they're passionate about.

                                                                                      if you cant show them respect, guess what, don't buy it.
                                                                                    • NOTATALLAMUSED
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                                                                                        I¬īm extremely wary of Bethesda since they decided to first dumbify FO4 and then the dumpster fire that is 76.. I very much believe we¬īre going to see a bugged out game with micro-transactions.. Wokery ad nauseam and no actual roleplaying.. I refer to FO4 with its system of "whatever you do I¬īm gonna answer the same way" mechanism..¬† I¬īll wait and see.. maybe I¬īll be pleasantly surprised but.. I¬īm not betting on it
                                                                                          1. ginaritchie
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                                                                                              i can't think what your comment about wokery is for. nor do i care...
                                                                                              • sniperwolf80mm
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                                                                                                  Pretty much agree w/ everything you said.
                                                                                                  • Drakebrand
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                                                                                                      I feel the same way but not so much about the wokery. 
                                                                                                    • zMaZT3Rz
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                                                                                                        I hope there's not going to be another laggy ass section in the game like downtown Boston in Fallout 4.

                                                                                                        In any event
                                                                                                          1. craola
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                                                                                                              Consumers don't learn, and this game will have pre-order records that probably break Skyrim. It's a new IP, something Bethesda hasn't done in quite a very long time. 
                                                                                                              • Tegakari
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                                                                                                                  I'd never expect a PCMR chud to show any signs of intelligence, so this meme isn't surprising.
                                                                                                                  Anti-pre-order sentiment has been obsolete for years now due to the ability to refund on several platforms. There's essentially no reason not to pre-order.
                                                                                                                • Derplimat
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                                                                                                                    What one must realize, is that Skyrim and Fallout are the most modded games of all time as a direct result of how "easy" it is to modify their games. Not because their great, new gameplay styles/mechanics. A new engine would change that dramatically. You claim their game engine is outdated although it itself has been updated and modified throughout the years. Much like the Unreal Engine which was originally licensed in 1996. Epic Games has just funneled way more money into updating it. Creating a new game engine isn't easy. Bethesda would've changed the game engine at anytime we wouldn't have the collective 230.6k downloadable files on the Nexus with their whopping 4.8 BILLION Downloads. In closing, a new game engine would still indeed have modding support, but it would only be a fraction of a fraction of what we have now, and by the logic of half of these comments, If Bethesda's game engine is old and outdated so is Unreal.
                                                                                                                      1. AlanFox89
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                                                                                                                          If I know anything, the RED engine had it's debut in The Witcher 2, the v ersion we see in CP2077 is the RED Engine 4.
                                                                                                                          • Derplimat
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                                                                                                                              My one sentence regarding CDPR's REDengine has been redacted for clarity, however it appears you fail to see the big picture.
                                                                                                                              • UwUBoneworketh
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                                                                                                                                  Dying Light's engine, Chrome Engine, was made originally in 2006, it ended up being used unlicensed by City Interactive before they became CI, It's now on Chrome 6 for DL and DL2. (also Hellraid but that game is in development hell)
                                                                                                                                • djpolofish
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                                                                                                                                    While I'm excited by a new Bethesda title I'm not sure I'll buy Starfield as I don't want to support MS in removing and banning multiplatform publishers games from other systems. If this sells well it will just encourage them to continue on trying to monopolise the gaming industry, I care too much about gaming to support this.
                                                                                                                                    • deanoman
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                                                                                                                                        I've got very low expectations for Starfield.

                                                                                                                                        • Still uses ancient game engine that is prone to crashes and known for an plethora¬†of bugs
                                                                                                                                        • Bethesda's has a horrific recent track record making greedy choices in regards to Fallout 76's store, micro-transactions (MTX), Fallout First and vapid game structure
                                                                                                                                        • Bethesda made decisions to actively take advantage of the fans of their games (e.g. 16 times the detail, Nuka Cola Rum, Canvas bags, "where the game ends up" etc)
                                                                                                                                        • Bethesda has a tendency to lean way too much on the crutch of Nostalgia and reused concepts (already an issue in Fallout 4)
                                                                                                                                        • Likely to be more "last gen" than people expect, like Fallout 4 was at launch
                                                                                                                                          1. RealPharaoh
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                                                                                                                                              While I don't think you're entirely off base, I would say that some of these issues are not as important as you might think, when it comes to Starfield. 

                                                                                                                                              1. This is a common misconception. People's ideas of what a game engine is and how it functions is generally somewhat limited. What if I told you that technically, RDR2 was made using the same engine as RDR1, almost a decade later? This is in fact the case, and yet RDR2 is an absolute technical and graphical marvel. That's because it was still there own in house engine, but huge swaths of the code were re-written, to fit their needs for the new game. The same is true of the Gamebryo engine. They use it because it fits their specific needs, and caters to the particular style of games that they make. But it can absolutely be modernized, by re-writing the parts of it that no longer hold up. And this is what they've done, they've made clear that they've re-written huge sections of it, so they can bring major improvements to thing like NPC AI, animations and procedural generation. 

                                                                                                                                              Points 2 through 4 are broadly about the more "scummy practices" that Bethesda has engaged in over the past couple of years. And hey, I don't disagree that it's been rather discouraging to watch. That being said, most of these things have little to do with the studio itself, and more the higher-ups. And of course, Bethesda was bought out recently by Microsoft. Personally, I've actually been rather impressed with Microsoft lately when it comes to the gaming side, and I'm willing to give them the benefit of the doubt for now. 

                                                                                                                                              All that to say that I don't these past behaviors as actually particularly pertinent to the studio itself, who frankly, have only produced one really bad game (Fallout 76). And even that was an amalgamated monstrosity, put together by about 4 different studios. It's not even clear how much the main Maryland team was involved in that project. 

                                                                                                                                              So I would say that there's still reason to believe that the main Maryland team, which is still essentially the same team that's been around since Morrowind, is still perfectly capable of building a great game, and given how invigorating working on a completely new IP must have been, I'm relatively optimistic. 
                                                                                                                                              • silencer711
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                                                                                                                                                  I sincerely hope this game includes no scummy business practices. The community is sick of that shit.
                                                                                                                                                  • dasik84
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                                                                                                                                                      WHAT scummy practices would you expect??? It's an offline RPG. Not a MMO.
                                                                                                                                                      The ONLY scummy thing they could do would be payed mods and after the fiasco when they tried that with Skyrim they'll never do that again.
                                                                                                                                                      • Sonja
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                                                                                                                                                          @dasik84,
                                                                                                                                                          You need to investigate publishers like Ubisoft and EA... they too, allegedly make single player games, yet their stuff is filled with crappy microtransactions. I like some of their stuff, AC Odyssey and Valhalla were gifts, but I definitely ignore all the MTX. We can hope they'll keep Starfield totally offline... but, I'm not going to 100% assume that, either.
                                                                                                                                                          • xybolt
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                                                                                                                                                              We don't know if they would add micro-transactions or not. With Fallout 4, they came with Creation Club content of which require money to have some mods. This is somewhat questionable but fortunately, these are optional. Yet my pet peeve is that this concept led to having more frequent updates, leading to modding troubles (and lots of drama in forums). There is a work-around for that. Still ... I don't think it is really required to have a new client update each time contents are being added/updated in Creation Club.
                                                                                                                                                              • CentralNexus
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                                                                                                                                                                  Scummy business practices?    I half expect that the ships navigation computer will require star charts for several sectors not included in the base game, EACH costing $$$$.   Lets put the galaxy behind a paywall!!!
                                                                                                                                                                  • Ryuterra
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                                                                                                                                                                      Lmao, get a grip with these horrible takes. Goodness.
                                                                                                                                                                      • CentralNexus
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                                                                                                                                                                          I suppose it could be worse --- Real world $$$ needed to refuel your ship,  port docking fees, etc.
                                                                                                                                                                          • a1racer
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                                                                                                                                                                              Lot of jaded folks here. But I do agree FO76 is a money grubbing dumpster fire. To me Bethesda still owes its fans something for putting up with that. But they apologized so I’ll accept it at face value and move on. 

                                                                                                                                                                              but as far as the engine it has been reworked from the ground up and has had an outside company who is known for helping develop game engines go through it and bug fix and add new tech to it. So I’m expecting at least current gen graphics this time. 
                                                                                                                                                                              • SknTheLisper
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                                                                                                                                                                                  ?RealPharaoh 1. This is a common misconception. People's ideas of what a game engine is and how it functions is generally somewhat limited.
                                                                                                                                                                                  ?Truth, only thing I want to change is that Gamebyro is only the renderer. It does not do AI, Physics, Sound, input, animation or any of these things. All of this mostly separate licenced software bethesda has merged together(poorly, as most of it was done for Morrowind and Oblivion, and so not really touched for Skyrim+, only rendering was really edited...).

                                                                                                                                                                                  The physics for example, is one of the best physics engines available, havoc(used in most games, including Battlefield games, pretty much throw a dart at AAA games and ods are they'll be using havoc), but Bethesda implemented it so poorly in Oblivion it has so many issues... Issues, that became even more aparent in Skyrim, where physics is used a lot more.
                                                                                                                                                                                  • ff7legend
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                                                                                                                                                                                      @dasik84: What the heck do you think Creation Club is?  Answer - PAID MODS.  Most content offered by CC/the AE "update" can be found in other mods across the Nexus/other websites FREE OF CHARGE & are of vastly superior quality to boot...  A perfect example of this is The Tools of Kagrenac mod here on the Nexus.  Said mod supersedes the Wraithguard & Sunder Creation available via Creation Club/the AE "update".  The models are of superior quality & even comes with a huge questline at the cool price of US $0.
                                                                                                                                                                                      • MarchinBunny
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                                                                                                                                                                                          @ff7legend
                                                                                                                                                                                          CC isn't paid mods. CC content is officially supported by Bethesda, so to call it a mod anymore wouldn't make sense. It's more like third party micro DLCs.
                                                                                                                                                                                          • LucDeveroux
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                                                                                                                                                                                              One thing to keep in mind about the scummy practices (including Fallout 76) is that they all happened when a venture capitalist firm got the majority in Zenimax, Bethesda's owner.
                                                                                                                                                                                              It became pretty apparent that for some reason they suddenly behaved like EA lite, as soon as that happened.

                                                                                                                                                                                              Now the venture capitalists are out. That does not mean that they will abstain from more scummy stuff, but it is a reason for hope.
                                                                                                                                                                                              • Collaborateur7
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                                                                                                                                                                                                  Never say never
                                                                                                                                                                                                  • ff7legend
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                                                                                                                                                                                                      @MarchinBunny: Yes it is.  CC is Bethesda-supported mods made by the Bethesda.net community.  Modders like Elianora have made content for CC & said content is locked behind the CC paywall.  Whether you realize it or not, CC is paid mods.  Much of the CC content can be had in other mods across the Nexus/other websites free of charge & are oftentimes of superior quality.  One example of this is The Tools of Kagrenac mod which takes one on an epic quest to obtain Sunder & Wraithguard.  Why would I pay for the Sunder & Wraithguard CC content when I can obtain vastly superior versions in The Tools of Kagrenac mod off the Nexus for US $0?  There are other examples of this if one looks hard enough on the Nexus/other websites...
                                                                                                                                                                                                      • MarchinBunny
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                                                                                                                                                                                                          @ff7legend
                                                                                                                                                                                                          DLC, expansions, microtransactions, mods... they are all pretty much the exact same thing, just a difference in where you get them or who makes them. So it's up to you whether you want to differentiate between the nuances or not. As for myself, I don't consider CC mods, I think the nuance is important here.

                                                                                                                                                                                                          The way I saw paid mods was where someone who is a mod author could make content and then just sell it through BGS, but it still wouldn't be officially supported, and it wouldn't be heavily curated... anyone could submit a mod. Basically it would be like now, except paid for. Where as CC is supported by BGS, it's curated by them, and only those who are accepted by BGS can make them. When you actually think about it, it's way more similar to an official DLC (micro DLC) than it is a mod given the nuances I just brought up. The only difference is they are made by a third party.

                                                                                                                                                                                                          But as I said, technically all these things are incredibly similar, so call them whatever you like, and I will do the same.
                                                                                                                                                                                                          • ArngrimEinherjar
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                                                                                                                                                                                                              Well said, ff7legend.
                                                                                                                                                                                                              • ff7legend
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                                                                                                                                                                                                                  CC is paid mods whether you realize it or not MarchinBunny.  The vast majority of users would agree with me too.  The only difference between a CC mod & mods found on the Nexus/other websites is the CC mods being officially supported by Bethesda through Bethesda.net.  Either way the CC content was created by modders under the direct supervision of Bethesda.  Elianora made several of the new player homes offered by CC.  Regardless, most - if not all CC - content can be had in other mods here on the Nexus/other websites free of charge & are of vastly superior quality in the vast majority of cases.  CC is nothing more than paid content made by a third party with the only difference being said content was made by said third party under Bethesda's direct supervision.  Either way, the AE "update" is pretty much redundant since I can get most of said content free of charge in other mods on the Nexus/other websites - saving me US $20...
                                                                                                                                                                                                                  • MarchinBunny
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                                                                                                                                                                                                                      ?The only difference between a CC mod & mods found on the Nexus/other websites is the CC mods being officially supported by Bethesda through Bethesda.net

                                                                                                                                                                                                                      Let me ask you to list the differences between DLC and mods. Spoiler alert, they are created by BGS and officially supported. That's it. There isn't much of a difference, but the nuance is important enough to give them different labels.

                                                                                                                                                                                                                      The only reason you want to consider CC "paid mods" is because it gives you something to complain and argue about. And gives you a method to make CC sound as bad as you can. It's a buzzword essentially. Also, just because the majority would agree with you doesn't make you right. That is called a fallacy. 

                                                                                                                                                                                                                      ?was created by modders 

                                                                                                                                                                                                                      Ya, and what is the difference between a modder and a developer? Because the way I see it, is there is no difference outside of whether or not it's official or not. The only reason you still call them a modder is because it fits your narrative of wanting to call them paid mods. But they got paid for the work they did in an official sense like a developer would, they were essentially hired. At that point, I call that a developer, not a modder.

                                                                                                                                                                                                                      If your argument is they were once modders, the same is true of many developers working for many gaming companies. Just because some of their work was mods doesn't mean all of their work is a mod. The context matters, and what you are doing is ignoring that context for the sake of your biased argument.

                                                                                                                                                                                                                      ?Regardless, most - if not all CC - content can be had in other mods here on the Nexus/other websites free of charge & are of vastly superior quality in the vast majority of cases.

                                                                                                                                                                                                                      Yep, I am aware. And some of the content on CC is made by BGS. Call those paid mods too? What was the difference between these things again?

                                                                                                                                                                                                                      ?CC is nothing more than paid content made by a third party with the only difference being said content was made by said third party under Bethesda's direct supervision.

                                                                                                                                                                                                                      And a mod isn't content that was made with the supervision of Bethesda, and isn't considered official content. Right?

                                                                                                                                                                                                                      ?Either way, the AE "update" is pretty much redundant since I can get most of said content free of charge in other mods on the Nexus/other websites - saving me US $20...

                                                                                                                                                                                                                      See, here is the thing. I don't like CC either. But I am not going to allow my dislike for them cloud my judgement on what they are. Calling them paid mods is just you wanting to use a buzzword to make it sound even worse. To me, I think a third party microtransaction or third party micro DLC fits better than "paid mods". If you disagree with me, go through my points and make an argument for why I am wrong.
                                                                                                                                                                                                                      • olivermoon826
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                                                                                                                                                                                                                          makes sense since the Max Payne 1 & 2 remakes are going to be using Remedy's Northlight engine which Quantum Break and Control were made in.
                                                                                                                                                                                                                          • ff7legend
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                                                                                                                                                                                                                              CC is PAID MODS whether you realize it or not MarchinBunny.  The points you're trying to make are moot/invalid period.  CC is nothing more than mods created by modders under the direct supervision of Bethesda.  Look it up on the Wiki/Fandom sites yourself.  It's 100% public knowledge if you would simply look it up for yourself...  Look this up & tell me again CC isn't paid mods.  That comes straight from the official Bethesda.net page dedicated to CC & proves that CC mods aren't even official DLCs.

                                                                                                                                                                                                                              I quote,

                                                                                                                                                                                                                              "Creation Club content is fully curated and compatible with the main game and official add-ons". 

                                                                                                                                                                                                                              Like I said, CC is paid mods - not official DLC - whether you realize it or not MarchinBunny.  It even states said fact on the page I just linked to here.
                                                                                                                                                                                                                              • MarchinBunny
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                                                                                                                                                                                                                                  @ff7legend
                                                                                                                                                                                                                                  ?The points you're trying to make are moot/invalid period.

                                                                                                                                                                                                                                  That's not how that works. You can't just say someone's points are moot or invalid unless you can explain why. Which you have not done yet.

                                                                                                                                                                                                                                  ?CC is nothing more than mods created by modders under the direct supervision of Bethesda.

                                                                                                                                                                                                                                  Just because you keep saying the same thing doesn't mean you are right. You have to prove you are right, which again, you have not done yet.

                                                                                                                                                                                                                                  ?Look it up on the Wiki/Fandom sites yourself.

                                                                                                                                                                                                                                  What does this even mean? This sounds to me like you are just trying to say you are right because people agree with you. Again, that is a fallacy. It's called an argumentum ad populum fallacy. Look it up.

                                                                                                                                                                                                                                  ?It's 100% public knowledge if you would simply look it up for yourself

                                                                                                                                                                                                                                  You mean people agree with you. I don't care, that doesn't prove you are right. If you are so sure of yourself, it shouldn't be that hard to prove. yet you are the only one here not making a single point. You also have not answered any questions I have asked you. Like, what is the difference between mods and DLC? Because a lot of your argument relies on that CC isn't that different from mods, and I am pointing out, the same is true of DLC. The only thing that makes these things different is who makes it and whether or not they are officially supported. So where does CC fit into that? If it's official content curated by Bethesda, how can you still consider it a mod? Explain. Stop just saying I am wrong, and actually support your argument.

                                                                                                                                                                                                                                  ?Look this up & tell me again CC isn't paid mods.

                                                                                                                                                                                                                                  It's not. Because what you are showing me here is no different than what I would see in a microtransaction store, or alternatively a micro DLC. Seriously, go looks up any microtransaction store. Or how about this, go look up some Borderlands 2 skins pack DLC and tell me how it's different.

                                                                                                                                                                                                                                  Like I said, CC is paid mods - not official DLC - whether you realize it or not MarchinBunny.  It even states said fact on the page I just linked to here.

                                                                                                                                                                                                                                  The only thing that quote proves it that they are not specifically considered official addons, which I never suggested they were to begin with. It's official content supported by Bethesda, but not an official addon. Also, are you seriously using BGS as proof? How come you ignore this part? 

                                                                                                                                                                                                                                  "Is Creation Club paid mods?

                                                                                                                                                                                                                                  No. Mods will remain a free and open system where anyone can create and share what they’d like. Also, we won’t allow any existing mods to be retrofitted into Creation Club, it must all be original content. Most of the Creation Club content is created internally, some with external partners who have worked on our games, and some by external Creators. "

                                                                                                                                                                                                                                  If you are going to use their own site to try and prove me wrong, guess I can do the same. Check mate.
                                                                                                                                                                                                                                  • wiibo55
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                                                                                                                                                                                                                                      And yet you're still going to put hundreds of hours into it and install hundreds of mods. Even though every Bethesda game is a buggy broken mess we still love them cause they're unique experiences you won't get anywhere else.
                                                                                                                                                                                                                                      • DeathWrench
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                                                                                                                                                                                                                                          Charging money for DLC = paid mod
                                                                                                                                                                                                                                          sorry to burst your bubble.
                                                                                                                                                                                                                                          • JunkMan9K
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                                                                                                                                                                                                                                              @ff7legend if CC is paid mods then the the DLC is too and the creation kit
                                                                                                                                                                                                                                              all games have paid mods and expansion packs tooo
                                                                                                                                                                                                                                              cough cough no it's DLC get over yourself 
                                                                                                                                                                                                                                              expansion packs and DLC is official content there are some in house tools they have that we don't.
                                                                                                                                                                                                                                              why do you think it tack so long to Develop Mods cause we don't have the full tool set
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                                                                                                                                                                                                                                                  So you say it's paid mods. K got ya
                                                                                                                                                                                                                                                  • SlappedChimp
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                                                                                                                                                                                                                                                      The quality of mods varies, but the best modders are at professional level.
                                                                                                                                                                                                                                                      I assume the CC authors are given some form of brief as well as being supervised. 
                                                                                                                                                                                                                                                      So they are commissioning those professional level modders to make microtransactions & 'micro-DLC',
                                                                                                                                                                                                                                                      It's just that their pricing was shocking, much like what you can see in that awful "Blades" mobile game, and the implementation was poorly executed too. 

                                                                                                                                                                                                                                                      Aside from that, people generally do not want to see microtransactions or 'micro-DLC' in their singleplayer games, especially in this instance, where there is a risk of them cutting modding out altogether in order to promote the sales of their overpriced 'micro-DLC.' Props to them for not doing that.

                                                                                                                                                                                                                                                      IMO, a better idea is to regularly host some form of modding competition, and also occasionally select the best of modders to be commissioned & eventually hired, without having the CC. This can be used to incentivise creative mods, whilst promoting it as their strength.
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                                                                                                                                                                                                                                                          It's a new engine.